Coding and mathematics, ages 4–10. One device.
No screen, no apps. Works with maps from any robots you already have.
€247 excl. VAT per kit.
They place command tokens on the board — that's their program, visible in full. Press "Start." The robot executes. Wrong result? Find the error, swap a token, run again.
Sequences, functions, loops, debugging. No screen. Hands only.
A toy that teaches. A tool that's fun to play with.
Ages 4–7: Logic. Logical steps, 90° turns. Forward, backward, left, right, function, repeat. Planning, sequences, debugging, counting.
PrimaSTEM adapts to the methods of any other educational robot. Step size can be anything — for example 10, 12, 15 or 20 cm. Works with any grid map you already have.
Ages 7–10: Mathematics. Precise distances in mm and any angle in degrees: 1°–360°. Arithmetic: +, −, ×, ÷, √, ^. Negative numbers. Progressions.
Insert a marker — the robot draws polygons, stars, spirals, fractals on paper or a whiteboard.
These are not illustrations. Children programmed these.
Forward 50, Right 144, Repeat 5 = a star. Mathematics you can see.
Objectives, materials, step-by-step instructions, printables. Open and teach.
Full documentation at docs.primastem.com — 10 languages.
Open platform. Every token is a standard NFC tag. Create your own numbers, loops or arithmetic operations through a free phone app.
Sound maps. Place NFC tags on the playing field — the robot plays audio when it drives over them.
Voice feedback. The board speaks each token aloud as it's placed. Helps children who can't read yet and children with visual impairments.
Braille version in pilot testing. Accessible for children with visual and attention impairments.
€247 excl. VAT
Complete kit: robot, control board, tokens, activity guide on the documentation site. Rental available. Also available through distributors.
info@primastem.com · +33 6 24 95 09 36 (WhatsApp)