PrimaSTEM - a tool for teaching children the basics of programming, logic and mathematics.

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Remote-desk for installing the program, program blocks, robot and the result of code execution.
What's it for?
A game-tool to teaching children from 4 years old the basics of programming, logic and mathematics without the use of electronic devices with screens. In simple words, it is a tool for teaching children in a playful and visual form the concepts of numbers, left turns, right turns, algorithms, logic, programming basics, arithmetic operations, negative and random numbers, progressions and geometry.
The main goal of learning is to objectify and visualize programming processes, to make sense of their results.
This is a short video - a presentation of 6 minutes (English subtitles available), they will fly by quickly and interestingly, will all drive, draw and show-tell about the functionality, turn on the sound :)
Video preview
Video presentation of the complex functionality. (En, It subtitles) →
Powerful move, huh? :) At the beginning simple commands are studied through maze games (usually using cards with logical cells): Forward, Right and Left, then numbers are added through the concept of operator Repeat (in programming - cycle), then you can introduce the training Function, as a block of similar actions to be called during the execution of the program. At this stage there is an understanding of the construction of algorithms and rather complex programs.
After mastering the base we proceed to the study of angles and distances, the operations of addition, subtraction, division, multiplication, reduction and extraction of the root, the concept of zero and negative numbers, that is, the visualization of mathematics and geometry. And then there is complete freedom of creativity, thanks to the possibility of setting the marker for drawing and dynamic change in the execution of the program distances and angles. I will add that there are also random numbers and directions. This is already implemented functional, and how much more in the plans... it's a perfectionist's trouble, I hardly stopped :)
I'll answer the question "How much is it, where do I buy it?" right away. I'm not selling now, "Just showing" :) Perhaps in the near future I will make a crowdfunding and release by order of the batch. About the retail, I will not think about it, it's too early. You can sign up for the newsletter about the release of a retail batch or the start of crowdfunding via the Google form here -
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An example of the result of executing a program to draw a spiral using dynamic variable increment in a loop.
I tried to tell you what you can teach.
Well, after that, what knowledge can a child go to school with? Or rather, you can ask whether the child will go to first grade, at least after basic training? :) The child gets a mathematical and algorithmic base, it's a preparation for school and the first step before mastering Scratch, Logo or Minecraft programming on the computer.
Video preview
Mathematical drawing using variable change and negative numbers. →
Video preview
Mathematical drawing of the heart. →
See more video at YouTube channel here →

Who is it for?

It is clear that it is for children. They use it in the process of playing, but in fact it is a flexible tool for the teacher, which allows through the game tasks in passing to teach a variety of subjects: from mathematics and programming to physics, history, geography, and is limited only by the skill and imagination of the teacher.
I will add some links to the history, for those who are interested in "where the legs grow from". :) The idea of using a mechanical platform - a robot for learning programming is not new, in the 80's in Europe and the USA cheap "home computers" penetrated into homes and schools and started to be used for teaching children (we are talking about Commodore, Amiga, Apple II, ZXSpectrum, etc.). Here are some links about this subject: - History of development of robot-turtles as peripheral devices for personal computers → - A short article about a very interesting person, an education theorist, the founder of the theory of artificial intelligence, the creator of LOGO - the language for teaching children programming - Seymour Papert
- A collection of videos about the history of the creation of LOGO from participant Cynthia Solomonѵіԁеоѕ
Today on the market there are several similar projects that develop the concept of visual and tactile programming. Several years ago this concept was resurrected on Kickstarter by Cubetto project, and then some guys from China with MatataLab. Both projects are peculiar, my project also has its own view: I tried to take the most out of the original ideas of LOGO, which can be applied to this concept of the device without using the screen.

How is it done?


What is it now?

Now I already have MVP (minimum viable product) and produced a small pre-production batch.
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Some pre-production models.
PrimaSTEM is my attempt to make something that people need, that is tangible and beautiful.
I am currently working on a technical part project alone. I hope to find people who will join me in the seeding phase of the Startup and be interested in developing it further:
I am looking for Co-founder (CEO) or Company in EU to organize production and start sales who want to do something really useful and positive for society. I am ready to organize production, to develop and modify the product according to market needs.
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The result of the program to draw the polygon "snowflake".
Write to me, we will communicate. Thank you for your attention!
Andrei Chanov, Founder, CTO. ; MessagesWhatsApp and Telegram